If you’re looking at how to get started with Mortegard, then our Starting Guide is recommended first.

If you already have a castle, MetaMask installed and are on the Polygon Network, then read on to familiarize yourself with the Kingdom Building Client.

Table of Contents

Hm? Oh, I didn’t hear you come in. Welcome, welcome. Please, take a seat by the fire.

I’m Yannic Bouldevaire, rightful heir to the Bouldevaire estate… or I used to be, before my memories left me in such a craven state. Fortunately, I eventually recovered and the rightful ownership of my estate was granted to a lucky fellow. Though I am still quite miffed at my current predicament, I assure you it is all water under the bridge. Besides, what good would a dapper but useless pile of bones such as myself gain from such… responsibilities?

Ahem—anyway, judging by the dumbfounded look upon your face, I can hazard a guess that you’re quite green around the gills when it comes to managing land and all the hairy affairs that come with it.

I suppose it is an honor to help assist in any way I can.

Logging In

Welcome to the land of Mortegard, a realm where peace and prosperity are as easy to find as simply overturning a wayward rock—that was, until the vicious Crooked boggled things up. Now, land is mostly free for the taking. All that is required is simply the wits and resources to place a claim and take what is now rightfully yours.

However, with all great ventures there must be a first step!

By clicking… what do the kids these days call it? A lagoon button, yes, that’s what it is. By clicking on it and allowing that pesky fox to reveal itself, all you have to do is simply connect your metaphysical one-dimensional coffers, and the lands of the fantastical await!


Ah, yes, what many call home. These unsettled lands are rife and rich with fortunes beyond your wildest imagination. As you can see, there are many unusual frames and odd conceptual designs before your very eyes. Even I sometimes have issues understanding what each one does. Luckily, ease of use was the original intent behind the design, and as such all one must do is simply flick a switch—

Resources and Placing Castles

Ah, much better! As you can see above, things are labeled for easy understanding. Let’s start first by looking above to see of the most commonly traded goods in Mortegard.

There are, in order—food, gold, iron, mana, and last but not least, wood. These are the five naturally common resources found throughout the world. Without them and their uses, we would be no different than the animals that scurry about.

Ahem, where was I? Oh, right. Since it seems you’ve got a good grasp for the building blocks of society, why don’t we do just that? Let us build our first castle. Castles are extremely important, not only for their base resource generation, but also because of the domain rights that come with it. Each and every castle has eighteen hexes surrounding it, allowing for you to have the legal right to build atop its lovely lands.

By clicking on that fangled Place Tiles button, we bring up all of the assets owned by you—or in this specific instance, me. Given my heritage, it is obvious I am vastly rich and powerful!

Since I grow tired of the undeveloped wilds, why don’t do as our Eastern friends do in Sha’haiya and bring a little more… heat, to our side of the world? All one needs is to do left click the icon of whichever castle you own, and simply drag it around on the Mortegard map until you’ve found yourself a suitable location. Once found, a simple right click will set the castle down and leave it in an unstaked position. More on that phrase in a bit.

Splendid! Doesn’t that look absolutely… dreadful? Bah, I should’ve gone with my ancestral estate! Anyhow… looking at the window to the left, the first tab does indeed show the castles owned, but it does much more than just that. Given we haven’t fully staked our castle yet, it allows us to develop and place land as we please before locking it in, so to speak. Should you decide to retrieve your castle or asset, all one simply needs to do is right click the asset and left click the chest icon on the asset window, which will merely remove it from the Mortegard map. With all of that said and done, do you know what that means?— It’s time to move in!


The crown tab in the window is meant to show you all of the courtiers who have pledged themselves to your cause. Ah, look at that handsome devil, isn’t he so noble and fashionable?

Similarly to how castles are placed, you must simply left click on the icon of the courtier in the window, and then right click the courtier in the unstaked castle placed down. Doing so will move the courtier directly in. Courtiers in their own right have potential bonuses which can and drastically affect the amount gained from resource generation, both from the castle and even staked development tiles!

In every instance, the courtier may very well give you a piece of his or her mind, depending on what kind of dwelling you’ve moved them into. However, no matter how much certain individuals may gripe about their living conditions, none will ever object to your wise and brilliant decisions. But enough about amazingly talented courtiers. Let us move onto the meat of every kingdom—its development.

Developing Your Kingdom

Again, similar to how castles and courtiers function, all you need to do is simply left click the appropriate development tile you wish to place and right click where you’d like it be put into the unstaked position.

If you wish, you can also select the Multi-Build toggle on the bottom left of the window, which allows for you to place multiple of the same development tile you own without having to go and back forth. Since these lands are so bare and dreary, why don’t we do something about it?

Much better. Now we’ll never have to worry about growing hungry ever again… is what I’d like to say, but I no longer require such petty inconveniences. Luckily for me, everything that I’ve placed thus far is all currently unstaked. What this means is that it is merely temporary and not locked in as permanent. So should I so choose, I can easily reset everything back to square one and repeat however many times until I am satisfied with my finished setup.


An easy way to see if something is truly unstaked or staked is to left click the Mark Stake Status button, which will open up a small window. Pressing the Toggle Stake Indicators button will show you a status symbol over all of your currently placed assets, and depending on the position of the lock will depend on if it is staked or not.

Due to the convenience of it, and because I don’t want to waste the efforts of placing all of these Hamlets, I’ll just go ahead and click the Stake All button.

After accepting the permissions for that wily fox, you can see that all of the things I’ve placed have been now officially staked. You know, there is something extremely satisfying about seeing one’s own hard work pay off.

Regardless, because my first kingdom is full, I shall create another.

Creating New Developments

Now, suppose that you currently don’t have as many buildings as I. What is one to do if not blessed with a silver spoon? Well, needless to say it is entirely possible to create development tiles from scratch!

By left clicking on the Craft Assets button, you’ll be able to pull up a window that shows you all the possible buildings you can craft. Because of my family’s wealth, I already have a cornucopia of resources to squander as I please. Since my Roughrock Keep is empty, and I already own quite a few development tiles that increase my food production, perhaps I should focus more on generating some iron? In which case, Mineral Vein is a good choice.

Creating development tiles requires a certain amount of resources, of which is displayed below the selected tile.

However, instead of creating one, I’d like to create five to help offset the amount of tiles I intend to place. By left clicking the arrow up and down, I can decide the exact number tiles I am capable of creating. As a friendly tip—should you not have enough resources, the text would instead be red.

After pressing the Craft button, it’ll send you to a screen that shows exactly how many resources are to be used up.

By pressing the accept button, and then confirming the query raised by that pesky fox, you’ll be awarded the tiles created.

Harvesting Resources

Now, you might be wondering… how does one exactly acquire all the necessary commodities to produce such wonderous creations? Well, each castle naturally generates resources. Looking to the Harvest Timer, which is the orb to the left of your portrait frame, we can see how much more time remains before needing to collect your goods.

By clicking on the Collect Resources button, a window will pop up to show you how many resources have been bundled up and are merely awaiting your approval.

Once the Harvest Timer reaches the countdown of zero, it’ll refill itself once more. Continuously counting down the hours until your domain produces more resources.


Now, we’ve covered what some of the uses of resources are, but let us move past the mundanities of rulership and instead focus on festivities! On the opposite side of your portrait frame is another orb that works similarly to the Harvest Timer. This orb represents the time remaining for events, otherwise known as the Event Timer. To see what current festival is occurring in the world, all one must do is press the Event Panel button.

However, like all fun things, it must be bogged down with the intricacies of contractual agreements. Pressing the flashing sack of treasure in the top left corner will bring up a window for you to read and either agree or disagree to partake in the event. You will only ever need to do this once in your time as a ruler in Mortegard.

After confirming the permissions, you are now finally ready and able to contribute! For all festivals and parties do require generous gifts and donations to be offered up for all to enjoy. Of course, no good deed must go unanswered, and thus you should expect at least some eventual prize or bobble to be awarded to you once the event has been completed!

Hm, if you look closely you’ll be able to see that this festival is in dire need of iron and wood. Likewise, it seems money holds no true value here. By just typing in the amount of resources I wish to donate, it’ll directly affect my contribution, of which is shown at the bottom left of the event window.

Oh—how embarrassing for you to see I haven’t done much of anything yet. I suppose I shall do my kingly duties and offer up all I have in terms of administering aid!

Phew, finally. Now all I need to do is sign and hit the submit button to confirm my willingness to partake.

And just like that, if you’ve got a keen eye, you’ll be able to see that all of my wood and iron has been depleted—donated to a better cause!


Now, if you find yourself confident in your understanding of all of these basic concepts, you can always click the Gear icon on the right go into the Settings Menu. There you’ll be able to configure the Game Settings as much as your heart desires!

Ah, my old weary bones are starting to get the best of me. If you also find yourself growing tired and wish to leave, all you must do is press the Logout button. This will insure that everything has been properly finished.


Oh, how silly of me! It seems I’ve forgotten to stake my second kingdom. Well, luckily there was a prompt to warn me of it before leaving my work unfinished. All I need to do is press the stake all button and that’ll be that.

 And there you have it—the basic knowledge on not only how to manage your kingdom, but to navigate the realm of mortals, Mortegard.